
I think that’s what’s special about video games as entertainment. Putting somebody in a world where they can do what they want. They make it their own experience, and that was what was most important to us. But it did make us aware that some of the things we do speak to people who don’t traditionally play games, or don’t traditionally play role-playing games. It seemed to hit an audience that we had never had before. A lot of us have worked together for 10, 15, 20 years – in many respects, making the same game. What did that kind of success mean for you as a creator?Įach of our games has found a larger and larger audience, which we never take for granted. They joked about the game on an episode of NCIS. The Elder Scrolls V: Skyrim has sold 30 million copies, which makes it a hit on the scale of Grand Theft Auto, Call of Duty, Mario. Glixel talked to Howard about why Bethesda released a remastered special edition of Skyrim for PCs, PlayStation 4 and Xbox One, whether Skyrim‘s success changed him, and why he’s excited for the Nintendo Switch. Yet despite directing Morrowind, Oblivion, Skyrim, Fallout 3 and Fallout 4 – not to mention the mobile hit Fallout Shelter – Howard is not as widely known as some game designers with lesser pedigrees. Todd Howard, the director and executive producer at Bethesda, leads the development of the Fallout and Elder Scrolls games, a role he has filled since 2002’s The Elder Scrolls III: Morrowind. They fight dragons, hurl magic spells, talk to elves and dwarves, buy houses and get married, or become thieves or assassins or even werewolves. The average Skyrim player, according to Bethesda, has spent 150 hours inside the game’s vast open world.

The Elder Scrolls V: Skyrim, the studio’s previous game, may have been an even bigger hit, selling 30 million copies in the five year since its release.

Fallout 4, the studio’s most recent title, earned $750 million in the first 24 hours after it went on sale last fall. Bethesda Game Studios makes big games for even bigger audiences.
